Look at Will Again Town of Salem

The Lookout knew that all of the Mafia scum and even some of the out-of-Town maniacs preferred to work in night's mask of darkness, so sure that their deeds would exist unseen by the sleeping citizens of Salem. Fortunately for the hapless townies, the Lookout sneaks through the town dark after night, repeatedly attempting to take hold of a criminal ruby-red-handed. A former night watchman, he decided that the best way to continue an middle on the criminals of Salem was to beat them at their own game.

Under the Mayor'due south orders, he slips seamlessly into his environment to keep a watchful centre on his slumbering neighbours for whatever unexpected visitors, all while keeping the attending to himself equally depression as possible. And tonight, his diligence has paid off: the next mean solar day, the Town beauty was found cruelly assaulted and stabbed to decease past the Serial Killer at big.

Just equally the Town erupts into chaos as suspicion falls onto the Escort's final client, the Watch silences them all before putting out his findings. With his leads, the Boondocks moves to lynch the Escort'southward lone visitor while he attempts in vain to denounce the Lookout as a member of the Mafia. Every bit the suspicious visitor draws his last breath, a bloody dagger wrapped in a parchment falls out of his robes.

The Town breathes a collective sigh of relief, and the Spotter feels elated for just a moment before he slips dorsum to his dwelling much before than anybody else. In his usual focused demeanour, he watches the Boondocks in one case over again from the shadows. (credit)

Mechanics

  • You lot may watch a person each Night to come across who visits them.
    • Yous will only be able to recognize upwardly to iii specific people who visit your target.
    • You will know if more than three people visited your target, just will be unable to place them.
      • The three people you are able to recognize are selected at random.
  • You can see visits fabricated (or forced by a Witch/Coven Leader or Disguiser) by:
    • Any role that tin can choose a living target at Night. But not those that can only target themselves, even if they are witched (Survivors and Veterans).
    • Despite non really visiting, some roles will be detectable by the Sentry if a Witch controls them. They include: Mediums, Jesters, Jailors, Retributionists, Amnesiacs and the Werewolf on not Total Moon Nights. This is because these roles still technically "visit" in their ain ways, similar an Amnesiac visiting a dead target or a dead Medium visiting someone who'south alive to séance them. You cannot detect roles such every bit Executioner or Mayor if they are witched, because they have no way of visiting (Unless a Disguiser interferes).
    • If a Jester/Pirate haunts/duels your target, yous volition see them visiting your target.
    • Any role that visits targets two players in i Night, similar a Transporter/Disguiser will prove up visiting one of their targets.
  • If you watch the Jailor and they are attacked by the Series Killer or Werewolf they jailed but did not execute, you will non see the name of the killer. (In the Werewolf case, you will die due to the rampaging assault).
  • You will be shot past a Veteran on alert if you lot choose to watch them at Dark.
  • You will exist stoned by a gazing Medusa if yous choose to scout them at Night.
  • Y'all will be obliterated past Pestilence if you choose to watch them or their target at Nighttime.
  • You will die from a Werewolf if whoever you lot're watching is attacked past ane. Still, you will most likely know who the Werewolf is, which is useful to a Medium if at that place is i.
    • In addition, any function that merely kills visitors like a Crusader or Ambusher tin kill you, merely you can still identify them (especially in the case of an Ambusher).
  • You will not meet yourself visiting your target, just other Lookouts will, and you will encounter them.
  • You lot will not see the following roles visit your target (unless a Witch/Coven Leader or Disguiser interferes):
    • Whatsoever office targeting themselves with the notable exception of a Transporter
    • Any role that attacked your target visiting another (e.g. Veteran, Werewolf)
    • Jailor (additionally, your visit will fail)
    • Godfather (with a Mafioso)
    • Witch/Coven Leader (second target)
    • Hex Master (with the Necronomicon or last Hex)
    • Retributionist/Necromancer
    • Guardian Angel
    • Arsonist (igniting)

Strategy

  • As a Sentry, near people won't believe your claim right abroad because Lookout man is a mutual Executioner (and other evil roles) claim. Therefore, information technology is CRUCIAL to continue an updated Concluding Will.
  • Every bit a Lookout, it'due south important to keep rail of what's going on during the Day to spot out potential targets for the Boondocks to lynch, namely the Mafia, Vampires, or any possible Neutral Killings.
  • A skillful idea if you don't take anyone you think will be targeted is to look at player names, a lot of people will target names that stick out.
  • While they are more often than not more likely to get attacked, information technology is not a good idea to watch people who seem loud and annoying, as they could be a Veteran baiting evil roles. Additionally, if information technology is a Full Moon Night, you might dice from the Werewolf because they generally set on loud targets.
  • Since experienced players know that Lookouts will most probable hang effectually names that stick out, it might not be a bad idea to watch someone whose name doesn't stick out very much similar "Jonathan Corwin" or "Betty Parris".
  • If someone visited your target at Dark but said that your target does not die, you should not be too quick when telling everyone who visited since the company could be a beau Townie such as a Doc, Sheriff, Bodyguard, or Investigator.
  • If your target mentions that they were attacked, simply only 1 person visited them, they could be an immune function lying to seem innocent to the Town. Likewise, if your target is killed and they only had one visitor, either that visitor is a killing office or the target had visited a Serial Killer or Werewolf (if they were an Escort, Consort, or Pirate) that Night. If your target is live but doesn't mention being function blocked, jailed, etc; the person who visited them might exist a passive role, such as a Framer or Sheriff.
  • Go on track of who visited who and if that person says something during the Day, such equally, "I was blackmailed yesterday." This way y'all will know what role the person who visited was.
  • If you are watching a target who has Defence force get attacked, they might say aught nearly it the side by side Mean solar day. For example,Arsonists, Serial Killers and Godfathers rarely expose that they were attacked during the Dark, and then be conscientious and endeavour to deduct who could be bad or good when reviewing someone's visitors.
  • It is important to picket a revealed Mayor, for several reasons:
    • Offset, this protects them. Any accusations y'all make confronting their killer will probably be believed since it's logical for a Lookout man to watch a revealed Mayor; if you don't watch the Mayor and they die, your Picket claim is unlikely to be believed. This will besides permit yous to identify the culprit if the Mayor is blackmailed by a Blackmailer or bitten by a Vampire. Yous can make up one's mind if the Mayor was bitten final Nighttime by attempting to whisper to them.
    • Second, Mayors tend to attract a lot of visitors; this allows you to identify other Lookouts, Bodyguards, and Transporters If the Mayor is not blackmailed, killed, or turned into a Vampire (all of which tend to be obvious in one way or some other), then it is fairly unlikely that any of their visitors that Dark were evil since the other Mafia roles have little reason to visit them.
    • This information on who visited the Mayor may allow you to confirm your ain role later on (but be cautious about revealing it unnecessarily, since it could potentially out a high-value role like the Babysitter or the Jailor).
    • Be careful though, the Werewolf normally targets the Mayor because of how many people visits them. The Mafia may target the Mayor if they take a Disguiser or Ambusher and they know you're the but protection left for the Mayor.
  • If you are watching someone several Nights in a row and you encounter the same person visiting them, y'all might accept found a Physician or Bodyguard. Try to avoid proverb this to the Town to avoid the Mafia from attacking you. If your target claimed that they were attacked and saved, attempt to deduct who the attacker could accept been by viewing their other visitors. If they are silent, though, they could also be blackmailed, so you should ask them to talk to find out.
  • If you meet your target visiting themselves, there are only a few options for what their role could be:
    • They could be a Transporter that transported themselves with someone else. Technically, you lot will have been redirected to the other target, merely since the Transporter visits both targets, you'll withal see them as a visit themselves.
    • They could exist a member of the Mafia who was Disguised every bit your target. Additionally, if they were killed by Mafia, the person you saw was probable the Disguised Mafia killer.
    • Finally, while a Witch or Transporter could make someone non on the above listing self-target, in that case y'all would see the Witch or Transporter equally a second company.
    • Therefore, if you lot see someone self-target as their only visitor, you take either watched a Transporter or a Mafia member disguised as them.
  • Witches and Disguisers may be your worst enemy, and then keep in listen if there are any of them in the game. For example, just considering you lot saw someone visiting someone else on non-Total Moon Night doesn't hateful that they are non the Werewolf, every bit the Werewolf volition visit the target selected by the Witch, and the Disguiser can make information technology appear that the Werewolf visited the target.
  • Consider visiting someone who has been blackmailed twice (or more than) in a row. The Blackmailer will likely return to the same role player to blackmail them again the next Night, and if the same person is blackmailed once more the adjacent Day, you can confirm whoever visited them every bit a Blackmailer. Notation that this may not piece of work if more than three people visit the blackmailed victim.
  • Sometimes, when an important role asks to be watched, you may exercise it if there's a high chance of them being attacked. Just if they ask openly for information technology, and so some killing roles will be scared off of attacking the said important role, leaving you free to lookout others. However, this is a risky thing to do.
  • If you identify a Mafia Killing role and need to make the Boondocks listen to you, one piece of cake fashion to practice so is to ask that a Jailor or Escort target them. While this hinges on the Boondocks having those roles, information technology costs them very little to check out one lead, then most of them will be happy to oblige. Most of the time, keeping a Mafia Killing role blocked or jailed is more effective than hanging them anyway, since it renders the entire Mafia unable to impale. Note that this is by and large ineffective if at that place's more than 1 Mafia Killing or the Mafia Killing part was Disguised.
  • An Investigator may doubtable you of being a Forger, Witch/Coven Leader, or even a Juggernaut once he checks you out. Prepare your Terminal Will or any other piece of proof to try and prove yourself equally a Lookout if they beginning request or accusing you.
  • Your results can be very constructive when paired with a Spy.
    • If a Spy sees a Mafia or Coven visit to a person on the same Night you're watching them, one of the people you saw visiting them must exist a member of the Mafia or Coven.
    • Conversely, if a Spy doesn't encounter any Mafia or Coven visits to someone you watched, anyone who visited them that Night is definitely non a member of the Mafia or Coven respectively. Occasionally, this can exist used to grab evils by process of elimination.
  • If your target is visited on the same Nighttime that killing role kills someone else, and so whoever visited them is definitely not that killer. All the same, remember that a member of the Mafia may become the killer subsequently the fact if the current i dies.
  • For the most office, Mafia members cannot visit Mafia.
    • This has an of import implication for y'all: Almost of the fourth dimension, when you see 1 person visiting some other, at least i of the two must be non-Mafia; if either ane is confirmed equally Mafia, and so you know the other isn't.
    • At that place is some risk that Mafia members can be forced to visit each other by a Witch, but the chance is depression.
    • Note that a Transporter cannot cause problems hither - your visit will also exist transported, so yous still know that any visitors you run across tried to target your original target; absent-minded a Witch, it's still incommunicable for both your intended target and any visitors y'all meet to be Mafia.
    • A Disguiser tin be an issue, since they can visit their own Mafia. If a Disguiser is killed, the people you lot see them visit could be a member of the Mafia; however, they could still exist the Disguiser'south 2nd target.
  • Your power is less disrupted past Transporters than other Boondocks Investigatives.
    • First, if your intended target is transported, you will probably see the Transporter as a company (since they visit both targets).
    • Second, since both you lot and all other visitors are transported, you'll nonetheless see anybody who intended to visit your original target - they'll finish upwardly at your new target along with yous.
    • Of class, you still have to worry about Transporters when interpreting what happened the next morning - if the person you tried to target ends up dead, but they were transported, then you won't have seen who killed them.

Trivia

  • Prior to Version three.2.five, Lookouts could identity all visitors to their chosen target, rather than merely three.

History

  • three.3.0
    • The Disguiser can now fool a Lookout.
    • The Custom Foyer role summary for Sentinel has been updated to include a reference virtually the limit of identifying 3 players.
  • 3.ii.5
    • Lookout now merely identifies three of the visits, which are chosen randomly. The Lookout will know if more than 3 visits occurred.
    • Added message "More people visited your target but y'all couldn't identify them.".
  • 2.5.5.12200
  • Town of Salem Release
    • Introduced.

Roles

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Source: https://town-of-salem.fandom.com/wiki/Lookout

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